IRIS (Image Reconstruction and Integrated Simulation) software is a powerful tool that utilizes Mie scattering theory to generate accurate simulations of atmospheric optical phenomena. Developed based on Gustav Mie's groundbreaking work in 1908, which originated from Maxwell's equations of electromagnetism, the calculations involved in Mie scattering were initially impractical until the advent of large mainframe computers. However, with the advancements in computing technology, PCs can now quickly perform these calculations and present the results in full color.
The core calculation performed by IRIS involves determining the Mie scattered intensity for a given scattering angle. This intensity depends on factors such as the droplet diameter, wavelength of light, and the complex refractive indices of both the droplet and the surrounding medium. By averaging the Mie functions for each scattered polarized light component, IRIS generates a simulation that accurately represents what would be seen by the human eye or a camera without a polarizing filter. The weighting of the average function is determined by the actual intensity of light present at the selected wavelength.
To ensure comprehensive simulations, IRIS repeats the entire calculation process for a wide range of scattering angles required for phenomena like fogbows. Additionally, for non-uniform droplet sizes, IRIS employs a droplet population function that follows a lognormal distribution in radius. Consequently, all calculations are repeated multiple times for different droplet radii, up to 31 iterations in total.
IRIS goes beyond monochromatic light simulations by incorporating various wavelengths from 380 to 700 nm. This extensive range allows for a more comprehensive understanding of how different wavelengths interact with atmospheric particles. To simulate sources such as the sun or moon, IRIS integrates these wavelengths further, resulting in a more realistic representation.
Accurately representing colors of natural phenomena poses a challenge due to limitations in display technologies. Monitors, TV screens, photographs, and printed pages struggle to accurately depict the full range of colors, particularly pure spectral colors. This limitation arises from the constraints of phosphors, pigments, inks, and the limited number of colors they can reproduce. To address this challenge, IRIS employs two color models: "CIE" and "Bruton."
In the "CIE" model, IRIS utilizes empirical CIE 1931 tristimulus values for pure spectral components to weight the scattered intensities at a given wavelength. For out-of-gamut color components, IRIS approximates them using projective techniques to match in-gamut values. This model employs a Rec709 D65 monitor color gamut with a 6500K white point. On the other hand, the "Bruton" model, developed by Dan Bruton, relies on an empirical algorithm to generate in-gamut RGB components that accurately represent pure spectral colors. By combining R, G, and B components for each wavelength into bins, IRIS calculates the final RGB components for each scattering angle.
The quality and execution time of IRIS simulations depend on how well the various integrations over parameters like angles, droplet sizes, and wavelengths are conducted. To strike a balance between accuracy and execution time, IRIS offers four different quality settings. Even at the highest setting, the visual fidelity of the simulations remains indistinguishable from those produced using even more precise integrations. Achieving this level of accuracy may require several hundred different wavelengths and over 30 different droplet sizes, reflecting the complex nature of Mie scattering results and the need to account for interference between different ray paths.
In reality, atmospheric optical phenomena are often observed against cloud or bright backgrounds and involve multiple scattering. IRIS acknowledges this by providing an empirical facility to combine simulation intensities with those of cloud background light. Additionally, standard image processing functions are available within IRIS to adjust contrast, brightness, or gamma. These adjustments prove particularly useful for simulating coronae, where the vast brightness range between the aureole and outer rings surpasses the limited intensity levels of current PC monitors.
In conclusion, IRIS software offers a comprehensive suite of features that enable accurate and detailed simulations of atmospheric optical phenomena. By utilizing Mie scattering theory, incorporating multiple parameters, and accounting for color representation challenges, IRIS provides researchers and enthusiasts with a valuable tool for understanding and visualizing the complexities of our atmosphere.
History
IRIS uses Mie scattering theory to produce accurate simulations. Formulated by Gustav Mie in 1908 for scattering by a sphere, it derives without compromise from Maxwell's equations of electromagnetism. However, Mie calculations are so lengthy and complicated that they were not really practicable until large mainframe computers were developed. Even then, their tabular output did not allow the computed glories or coronae to be easily visualised. Now, everyone's PCs can do the arithmetic quickly and display the results in full colour.
Mie calculation
For a given scattering angle it calculates the Mie scattered intensity(1) which depends on the droplet diameter, wavelength of light and the complex refractive indices(2) of the droplet and surrounding medium.
The Mie functions for each scattered polarised light component are averaged to ultimately present a simulation as would be seen by eye or camera without a polarising filter. The average function is then weighted by the intensity of light actually present at the selected wavelength. When sunlight is simulated, the weighting function is the spectral solar radiance used by Raymond Lee(3) and kindly supplied by him in detailed tabular form for use in IRIS. The scattering results in Lee's paper were also used during the validation of the IRIS code.
Scattering angles
The whole calculation is repeated for a large number of angles over the range required for the fogbow or other phenomenon calculation.
Droplet size distribution
For non monodisperse droplets, IRIS uses a droplet population function lognormally distributed in radius. All of the above calculations have to be repeated up to 31 times over for the different droplet radii.
Wavelengths
At this stage IRIS has a series of scattered intensities for monochromatic light of the selected wavelength. The whole calculation is then repeated up to several hundred times for different wavelengths from 380 to 700 nm. A further small integration is needed if a solar or lunar disc source is to be simulated rather than a point.
Colours on screen
The accuracy of Mie theory is in contrast to the ability to represent colours of natural phenomena. Neither monitors, TV screens, photographs nor the printed page can accurately display all possible colours. In particular, no pure spectral colour is properly displayed. This is because of limitations of phosphors, pigments and inks and the limited number of them employed -- a mere three in PC monitors for example. The set of limited colours that ARE accurately displayed is the colour gamut of the display device. The problem is how best to approximate the non displayable colours, the out of gamut colours, using ones within the device gamut.
Further challenges are how to deal with issues of white balance, individual perceptions and the circumstances in which real droplet scattering phenomena are viewed. In contrast to rigorous Mie theory, colour representation involves empiricism and approximations and its perception is to a greater or lesser extent subjective.
IRIS has two colour models, "CIE" and "Bruton"
In the "CIE" model IRIS takes empirical CIE (Commission Internationale Eclairage - International Lighting Commission) 1931 tristimulus values for pure spectral components to weight the scattered intensities for a given wavelength. Final out of gamut colour components are approximated to in-gamut values by projective techniques. A Rec709 D65 monitor colour gamut is used with a 6500K white point.
The "Bruton" model is more straightforward. Dan Bruton(4) developed an empirical algorithm to generate in gamut RGB components that represent pure spectral colours. The algorithm produces very realistic spectra. In Bruton colour mode IRIS adds R, G and B components for each wavelength into bins to arrive at final RGB components for each scattering angle.
Quality and execution time
The final simulation is the outcome of complicated Mie scattering calculations done for a whole range of different angle, droplet size and wavelength combinations. The fidelity of the result depends much on the way the various integrations over these parameters are conducted. IRIS has four different quality settings that balance accuracy against execution time. The highest setting produces simulations that are visually indistinguishable from those using even more precise integrations. Depending on the simulation type, this high quality setting might use several hundred different wavelengths and over 30 different drop sizes. The surprisingly large numbers of wavelengths or colours are sometimes needed because of the Nature of Mie scattering results: the intensities can ripple and fluctuate considerably with only very minor wavelength changes. This is not an artefact, it can be thought of as resulting from interference between different ray paths through (or reflected from) the droplet. The consequence is that broadband simulations require sampling at a large number of individual wavelengths.
Multiple scattering, cloud backgrounds
IRIS computes ideal glories, fogbows and coronae in the sense that the simulations correspond to what would be seen if each light ray reaching the eye had only been scattered once. In Nature, there is inevitably some multiple scattering and the phenomena are viewed against or through cloud or bright backgrounds. IRIS has a purely empirical facility to combine the simulation intensities with those of cloud background light. There are also standard image processor functions to adjust contrast, brightness or gamma. These are particularly useful for corona simulations where the tremendous brightness range between the aureole and outer rings is well beyond the puny 256 intensity levels of present day PC monitors.
(1) The Mie algorithm is based on BHMIE by Craig Bohren and Donald R. Huffman in "Absorption and Scattering of Light by Small Particles", Wiley-Interscience (ISBN 0-471-29340-7).
(2) Water refractive indices are from IAPWS (International Association for the Properties of Water and Steam) which are in turn based on P. Schiebener, J. Straub, J. M. H. L. Sengers, J. S. Gallagher, "Refractive index of water and steam as function of wavelength, temperature and density," J. Phys. Ch. R.,19, 677-717, (1990). The imaginary component is from Pope and Fry (1977). IRIS has several droplet substances and the user can add more.
(3) "Mie theory, Airy theory, and the natural rainbow," Applied Optics 37, 1506-1519 (1998)
http://www.usna.edu/Users/oceano/raylee/papers/RLee.papers.html
(4) Dan Bruton of Stephen F. Austin State University, "Color Science", http://www.physics.sfasu.edu/astro/color.html
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